Studio: Madfinger Games
Job Opening: Senior Technical Artist
Location: Brno, Czech Republic
Type: Full-Time
Responsibilities:
- Creating, improving, and maintaining the efficiency of workflows and content pipelines
- Supporting artists, designers, and other team members by creating tools, defining conventions, and troubleshooting technical issues in Unreal Engine.
- Collaborating with environment art, assets, shaders, material, lighting, and VFX artists, and training the team on asset pipelines and optimization tools.
- Analyzing and improving art asset inefficiencies and optimizing game performance by working with engineers and artists.
- Writing and maintaining performance shaders that support and achieve the desired visual vision.
- Solving problems and removing blockers for artists, empowering them to create exceptional quality at scale.
Qualifications & Skills:
- Expert overall familiarity with Unreal Engine with at least one full production cycle behind you.
- Strong understanding of performance optimization techniques.
- Strong knowledge of industry-standard software, such as 3ds Max, Blender, Substance Painter, Photoshop, etc.
- Excellent knowledge of Unreal 5 Engine art pipeline.
- Strong understanding of PBR principles and material editors.
- Desire and knowledge of how to push Unreal Engine further.