Senior Technical Artist required at Jam City

Senior Technical Artist required at Jam City

Studio: Jam City

Job Opening: Senior Technical Artist

Location: San Francisco, California, US

Type: Full-Time

Responsibilities:

  • Develop and streamline tools for asset delivery from Maya into our game engine (including models, animations, and shaders).
  • Improve art and animation implementation by writing tools and establishing automated workflows.
  • Create high-quality character and prop rigs, based upon guidelines defined by art and animation and within the technical constraints of the game.
  • Responsible for collaboratively developing the production pipeline to ensure efficient asset creation and delivery, and a streamlined process for artists and engineers.
  • Develop shaders in Maya and collaborate with engineering for parallel development in the game engine.
  • Identify redundancies in our workflow and provide solutions for automation.
  • Provide feedback to modelers to enhance the quality of the rigs.
  • Provide rigging and skinning feedback to outsource studios.
  • Help to drive and direct overall character and asset pipeline for future project needs, with tool/workflow development geared towards extensibility and flexibility for upcoming needs.
  • Create documentation for tools, rigs, and workflows.

Qualifications & Skills:

  • Must have worked on at least two 3D games from conception to completion.
  • Excellent problem solver, great at deductive reasoning, and on the lookout for out-of-the-box solutions.
  • Extended rigging and tooling knowledge in Maya.
  • Experience working with game engineers.
  • Great artistic sensibility and ability to execute the art direction through technical means.
  • Understanding of the technical limitations of mobile gaming production.
  • Understanding of character design and animation, as it relates to rig development.
  • Experienced in PyMel and Python.
  • Familiarity with Maya Python API.
  • Degree in Art or related field.

NICE TO HAVE

  • Shader creation/writing experience.
  • Familiarity with tool creation for Photoshop.
  • Experience in C#.
  • Experience leading a design and/or art team for either iPhone or Android applications.

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