Studio: Gunfire Games
Job Opening: Senior Technical Artist
Location: Austin, Texas, US
Type: Full-Time
Responsibilities:
- Performance Profiling and Optimization: Lead efforts in profiling game performance and optimizing asset budgets to ensure smooth and efficient gameplay across various platforms.
- Pipeline Development: Collaborate with programmers to design and implement new tools and workflows for procedurally generated content, with a focus on maintaining optimal performance.
- Technical and Artistic Collaboration: Understand the requirements and constraints of game design, engine, and platform to ensure seamless integration and performance of assets.
- Problem Solving: Assist team members in identifying and resolving performance-related issues during production.
- Communication: Clearly articulate optimization processes and effectively receive and incorporate critical feedback.
- Innovation: Research and implement new techniques and technologies to continuously improve and streamline the art pipeline for better performance.
Qualifications & Skills:
- Proficiency in Unreal Engine material creation, blueprint scripting, and tool creation.
- Extensive experience and proven track record in optimizing game performance and managing asset budgets
- Experience with at least one digital content creation tool, such as 3ds Max, Blender, or Substance Painter/Designer
- Solid organizational skills with adherence to asset budgets and management practices
- Experience with Level management and optimization on PC and Consoles
- 5+ professional years of development experience
- Shipped at least 1 AA/AAA title
- Excellent time management skills and the ability to handle multiple tasks efficiently
- Excellent communication skills
- Must be able to work physically onsite in Austin, Texas.
- Must be physically in the US and legally able to work in the US without employer sponsorship for an indefinite period of time