Studio: Fortis Games
Job Opening: Senior Technical Artist: Shaders
Location: Remote – United Kingdom
Type: Full-Time
Responsibilities:
- Develop and maintain advanced shaders and rendering pipelines for optimized game performance.
- Troubleshoot and resolve shader-related technical issues, collaborating with art, design, and engineering teams.
- Lead the implementation of lighting techniques and visual effects to ensure high visual fidelity across platforms.
- Mentor and guide other technical artists, sharing best practices in shader development and performance optimization.
- Build scalable tools and shaders that can be applied across multiple projects.
Qualifications & Skills:
- Extensive experience in shader authoring, with proficiency in HLSL, GLSL, or Cg for high-quality visual output.
- Strong knowledge of rendering optimization and lighting techniques in Unity.
- Deep understanding of performance profiling and optimization of shaders, particles, and VFX for mobile and web-based games.
- Ability to collaborate with other departments, including art, design, and engineering, to solve complex technical challenges and maintain visual consistency.
- Strong problem-solving skills, with the ability to troubleshoot and optimize shaders and rendering pipelines for maximum performance.
- Excellent mentorship and communication skills, with the ability to guide junior artists and share knowledge across teams.
- Additional technical art skills such as rigging and tools/pipeline development are a big plus.