Studio: CI Games
Job Opening: Senior Technical Artist – Shaders
Location: Hexworks, Europe / Remote
Type: Full-Time
Responsibilities:
- Designers to tackle visual and gameplay challenges.
- Level and Character Artists to bring our team’s vision to life.
- The external teams will streamline collaboration, review outsourcing deliveries, and propose pipeline improvements.
- Help Level and Character Artists set up shaders properly to get the best visual outcome from our technology.
- Support Level Artists and Coders in optimizing and validating assets within the game.
- Craft and maintain high-quality, performant shaders within UE5.
- Collaborate with Coders and Testers to troubleshoot and resolve complex technical issues.
- Stay ahead of the curve by actively exploring the latest UE5 trends for optimal 3D art pipeline efficiency.
Qualifications & Skills:
- 5+ years of experience as a Technical Artist or similar role with a focus on Shaders.
- A solid foundation in technical and mathematical aspects of real-time art production.
- Expertise in Unreal Engine.
- Proficiency in Unreal Engine’s material graph, similar visual shader editors, or shading languages.
- Experience with visual scripting tools like Blueprints or similar.
- A keen eye for natural and believable visuals.
- Bonus points for the Niagara experience.
- Bonus points for Autodesk Maya/3D Studio Max or comparable software.
- The ability to find the perfect balance between visual quality and real-time performance.
- The adaptability to adhere to project-specific art styles and limitations.
- Excellent communication, interpersonal, and organizational skills.
- The ability to thrive under pressure and meet deadlines head-on.
- An open and creative mind with a passion for innovation.