Senior Technical Artist required at BigBox

Senior Technical Artist required at BigBox

Studio: BigBox

Job Opening: Senior Technical Artist

Location: Seattle, WA/Remote – US

Type: Full-Time

Responsibilities:

  • Develop and maintain art production workflows and pipelines by creating tools, plugins, and scripts to aid artists, reduce pain points, and speed up iteration cycles.
  • Prototype features and tools to improve workflows using Unity 3D.
  • Maintain and adhere to a consistent art style and ensure technical requirements for assets are enforced.
  • Prepare and design character-related systems for skeletons, rigs, and ragdoll collision, maintain character rigs, and provide rigging and animation pipeline support
  • Prepare and design systems for VFX, optimizing workflow and improving graphics fidelity.
  • Optimize environments and establish physics barriers.
  • Port finished art to the game engine, assisting in asset performance and validation.
  • Maintaining technical documentation.

Qualifications & Skills:

  • 6+ years of experience working as a Technical Artist on at least one shipped title.
  • 2+ years of experience developing and maintaining tools and writing scripts within the Unity development environment.
  • Experienced in creating scripts and plugins with MEL, PyMEL, or Python.
  • Working knowledge of Maya and Unity as well as Photoshop, Premier, and Substance.
  • Experienced structuring an appropriate VFX workflow/pipeline that fits our current production environment.
  • Experienced rigging and creating rigs for characters.
  • Knowledge of current and next-gen art techniques, and fundamental art principles.
  • Experienced in delivering high-quality visuals while following memory and performance targets.
  • Experienced in creating, evaluating, and improving PBR game materials and textures.
  • Experienced in pipelines for high and low-poly modeling, unwrapping, baking, texturing, and material creation.
  • Understanding of graphics for rendering, modeling, texturing, shaders, rigging, animation, and lighting.
    Experienced profiling in-game assets and guiding the team in optimization to ensure that art assets are performant and fit within their budgets for draw calls, poly counts, and texture memory limits, without compromising visual quality.
  • Specialized experience in one or more of the following: VFX, Animation, and Rigging, or Graphics and Shaders.
  • Experienced creating materials in Substance Designer.
  • Experienced with procedural content creation software like Houdini and Substance Suite.
  • Experienced in VR or Mobile pipelines.

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