Studio: BeamNG
Job Opening: Senior Technical Artist
Location: Bremen, Germany
Type: Onsite/Remote, Full-Time
Responsibilities:
- First point of contact for technical implications in art-related topics
- Support content creators/artists with solving technical problems and workflow issues
- Improve inefficiencies in artist workflows through tools and documentation
- Define and monitor key metrics within art and development teams to understand core issues/problems, and identify/suggest ways to improve our processes
- Maintain seamless periodic communication and keep the art-development teams updated to avoid friction within the teams
- Identify blockers and produce quality work within the technical constraints of the project.
- Research and develop new technologies for enhancing the visual quality or solving artistic challenges
Qualifications & Skills:
- Proven experience with a minimum of 3 years as a technical artist in game development
- Experience writing plugins/customizing 3D tools like Maya/3DS Max
- Experience in Substance Designer/Painter, Houdini, and procedural content creation
- Experience in working with scripting and programming (Python, C/C++, or Lua)
- Good experience in working with Jira and Confluence in setting priorities, best practices, tracking changes, and generating roadmaps
- Ability to work and collaborate in cross-functional teams with engineers, artists, and management teams
- Excellent communication skills in English, able to convey complex information in a clear and suitable manner to a diverse audience
- Ability to think critically, understand complexities, and support day-to-day workflow
- Ambitious and desire to learn, enjoy the fun challenges of a unique physics engine simulation game: like us
Nice to have
- Knowledge of research application within simulation games
- Experience in working with international and remote teams
Apply for the Job Online: To apply, visit https://apply.workable.com/beamng/j/6DE9E18D19/apply/