Studio: A44 Games
Job Opening: Senior Technical Artist
Location: Wellington, New Zealand
Type: Full-Time
Responsibilities:
- Collaborate with Leads and other teams to ensure that our pipeline and tools support high-quality, efficient work.
- Act as a connector between the Programming and Art teams, to problem-solve creative and technical issues related to art production.
- Balance visual ambition with performance on the target platform, working with the artists to optimize the art content and achieve the required frame rate with minimal sacrifice to quality.
- Troubleshoot asset issues and problem-solve unknown development areas, undertaking R&D of new technical solutions to the project’s creative needs as required.
- Maintain and support Art team tools including Maya, Python, and Unreal tools for lighting and props dressing.
Qualifications & Skills:
- Tertiary qualification in computer science or similar – (or equivalent experience creating tech art for video games)
- Comprehensive understanding of Unreal
- Familiar with Maya and other commonly used asset-creation tools
- Working knowledge of Python, C++
- Adept with debugging tactics
- Deep knowledge and interest in researching and testing a wide range of technical art tools, plugins, and integrations
- You have an eye for detail and the drive to deliver high-quality production assets. This includes but is not limited to materials, shaders, systems, visual effects
- You know how to initiate and implement new solutions or approaches to improve workflows
- You take ownership of distinct areas and work through complex themes of work with little to no supervision
- You stay on top of industry knowledge, the latest technical art tools, and quality benchmarks
- Strong creative and technical problem-solving skills, with the ability to think creatively to resolve technical challenges and limitations
- Knowledgeable of console hardware architecture and its impact on technical budget and optimization