Studio: Electronic Arts
Job Opening: Senior Technical Animator (Star Wars FPS)
Location: Los Angeles, CA, USA / Seattle, WA, USA
Type: Full-Time
Responsibilities:
- Reporting to the Lead Technical Animator, you will be responsible for helping to develop our technical animation tools and character pipeline from the ground up.
- Work directly with relevant contributors and department heads in order to develop our runtime tools for the character pipeline in the Unreal Engine, and build Maya pipelines to support them.
- Pioneer and develop solutions for character and animation workflows across the project.
- Partner with Engineering to implement character systems that are robust, performant, and scalable.
- Collaborate with Design and other disciplines to build functional prototypes in-engine, which you’ll eventually develop into shippable systems.
- Work with Tech Anim, Animation, and Character Art Leads on developing a facial animation pipeline.
- Provide troubleshooting support to the relevant Art and Animation Teams, mainly for Tech Anim tools in Unreal and Maya.
- Provide feedback to external partners and help ensure their work meets our quality bar and performance standards.
Qualifications & Skills:
- 5-7+ years of game industry experience working on the technical side of Art and Animation for games.
- Excellent communication skills.
- The ability to give and receive feedback in a constructive, professional manner.
- Extensive experience in writing Artist/Animator facing tools for relevant software (Python/PySide).
- Extensive character and creature rigging experience using Maya.
- Experience working with an engine-side scripting solution (Blueprint or equivalent).
- Experience working with both keyframe animation and motion capture data.
- Experience building or contributing to a FACS based facial animation pipeline, and working with external partners.
- Experience working on 2 or more shipped AAA titles, ideally in the FPS genre.