Senior Technical Animator required at Electronic Arts

Senior Technical Animator required at Electronic Arts

Studio: Electronic Arts

Job Opening: Senior Technical Animator (Star Wars FPS)

Location: Los Angeles, CA, USA / Seattle, WA, USA

Type: Full-Time

Responsibilities:

  • Reporting to the Lead Technical Animator, you will be responsible for helping to develop our technical animation tools and character pipeline from the ground up.
  • Work directly with relevant contributors and department heads in order to develop our runtime tools for the character pipeline in the Unreal Engine, and build Maya pipelines to support them.
  • Pioneer and develop solutions for character and animation workflows across the project.
  • Partner with Engineering to implement character systems that are robust, performant, and scalable.
  • Collaborate with Design and other disciplines to build functional prototypes in-engine, which you’ll eventually develop into shippable systems.
  • Work with Tech Anim, Animation, and Character Art Leads on developing a facial animation pipeline.
  • Provide troubleshooting support to the relevant Art and Animation Teams, mainly for Tech Anim tools in Unreal and Maya.
  • Provide feedback to external partners and help ensure their work meets our quality bar and performance standards.

Qualifications & Skills:

  • 5-7+ years of game industry experience working on the technical side of Art and Animation for games.
  • Excellent communication skills.
  • The ability to give and receive feedback in a constructive, professional manner.
  • Extensive experience in writing Artist/Animator facing tools for relevant software (Python/PySide).
  • Extensive character and creature rigging experience using Maya.
  • Experience working with an engine-side scripting solution (Blueprint or equivalent).
  • Experience working with both keyframe animation and motion capture data.
  • Experience building or contributing to a FACS based facial animation pipeline, and working with external partners.
  • Experience working on 2 or more shipped AAA titles, ideally in the FPS genre.

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