Studio: Framestore
Job Opening: Senior Rigging Technical Directors
Location: Mumbai, Maharashtra, India
Type: Full-Time
Responsibilities:
- Create fully scripted rigs and refine them according to animation and lighting needs
- Prototype, implement and refine puppet (skeleton), cloth (deformer based) or mechanical rigs
- Troubleshoot and fix rig issues, collect artistic feedback and fine tune rig behaviour
- Become a proficient user and contributor of the extensive rigging tool-set
- Create simple tools to help animation workflow and rig interaction
- Work within the pipeline and rigging standards
- Meet delivery deadlines under production constraints
Qualifications & Skills:
- 5 years of VFX production experience
- Maya rigging (full body/facial)
- A passion for creating believable CG characters and the requisite attention to detail
- Advanced Python or Mel, GUI scripting and the ability to follow strict coding standards
- Experience with full scripted modular/functional rigging
- Analytical and artistic skills, creativity and visual problem solving
- Team work, communication and time management skills
- The ability to write technical documentation and present your work (wiki, screen cap etc.)
- Basic knowledge of anatomy for bipeds and quadrupeds, skeletons and muscles
- A good understanding of constraints and deformers, how they work and their limitations
- Facial anatomy, realistic eye and mouth rigs, Facs breakdown
- Life drawing or organic modeling especially human anatomy
- Basic knowledge of dynamics (Maya Hair, Comet, nCloth, nParticle etc.)
- Strong maths background, especially matrix maths and geometry algorithms
- C or C++ programming Maya plugins
- Experience with body motion capture: rig hookups, offset rigs, re-targeting etc