Studio: Intrepid Studios
Job Opening: Senior Material Artist
Location: San Diego, CA, USA
Type: Full-Time
Responsibilities:
- Working and collaborating as part of the environment art team to create engaging and appealing environment textures and materials for our upcoming Ashes of Creation MMO franchise
- Create AAA game environment quality assets and textures in line with the project’s visual aesthetic and technical direction (references, documents, project meetings, etc.)
- Create physically based Materials/Textures for use with props, environments, and characters
- Integrate assets and textures created into the game engine’s pipeline, as well as using the in-game engine tools to support these assets in production (Material Editor, Asset Composer, Texture Compression Settings, Performance Tools, etc)
- Verify the quality of their work once imported into the game, and make improvements when necessary
- Assist in material library creation and maintaining material pipelines
- Collaborate with other artists to create and integrate assets into a visually consistent and highly immersive world
- Match established art styles while helping improve visual direction
- Use specific project tools and relevant content creation software to achieve best results and meet specified scheduling deadlines
- Take constructive feedback and integrate those changes effectively
- Work with environment lead to determine the environment’s assets required based on pre-created concepts, project lead’s direction, design team input, and adjust the work accordingly
- Understand and apply modern game industry graphic principles
- Schedule and detail oriented
- Mentoring team members and providing input to nurture and expand their skills and help them grow within the company
- Additional duties as assigned
Qualifications & Skills:
- 5+ years’ experience creating textures and materials for video games
- Portfolio demonstrating a wide variety of materials using both procedural and 3d sculpted techniques
- Portfolio demonstrating tiled textures and 0-1 UV mapped assets. Assets must show strong attention to detail focusing on believability and overall esthetic composition
- Solid understanding of PBR standards and surface/light interactions
- Strong foundation knowledge in traditional arts
- Experience creating 3D art for a game project or title
- Able to use 3D and/or procedural techniques to create high-quality materials within production timelines
- Expert knowledge in Substance Designer / Painter / and/or equivalent software
- Strong knowledge in UE4
- Strong knowledge of Maya and/or another 3D software package
- Strong knowledge of Zbrush modeling
- Solid understanding of color theory and be able to create balanced and appealing color palettes
- Self-motivated, driven, with excellent communication skills and a team-player attitude
- A willingness to mentor our growing team of artist
Additional Considerations (Pluses):
- Experience leading other artists
- Shipped 1+ AAA title as a Texture / Material artist
- Experience using proprietary editors, software and tools
- Bachelor’s degree in Art or a related field