Studio: Guerrilla Games
Job Opening: Senior Machine Combat Designer
Type: Full-Time
Responsibilities:
- Work closely with your Lead Combat Designer to design, prototype, and implement multiple machine enemies that provide a variety of challenges against multiple players
- Design, implement & update behaviors on iconic machines of the Horizon franchise as well as new machines
- Work closely in a multi-disciplinary team to develop each machine from concept to release
- Use metrics, player feedback, and a multitude of diverse analytics to improve and refine each machine over time
Qualifications & Skills:
- Have substantial experience and technical expertise in building enemies (complex entities, working with animation, AI behavior, group behavior).
- Are experienced in visual scripting languages (Blueprint, Node Graphs, and so on).
- Can work with animation-driven systems and are familiar with the challenges of state replication.
- Bring concrete examples of your work that can clearly convey the design process behind your creations.
- Have had your ideas go through a full production cycle, from inception to launch.
- Have shipped at least one AAA game where you were heavily involved in, or in charge of AI Enemy design.
- Have a passion for, and deep understanding of, third-person combat mechanics and have thoroughly played a wide variety of different titles.
- Like working with hands-on prototypes.
- Are comfortable with providing and receiving constructive feedback..
- Have good written and verbal communication skills.
- Are self-motivated and take initiative.