Senior Machine Combat Designer required at Guerrilla Games

Senior Machine Combat Designer required at Guerrilla Games

Studio: Guerrilla Games

Job Opening: Senior Machine Combat Designer

Type: Full-Time

Responsibilities:

  • Work closely with your Lead Combat Designer to design, prototype, and implement multiple machine enemies that provide a variety of challenges against multiple players
  • Design, implement & update behaviors on iconic machines of the Horizon franchise as well as new machines
  • Work closely in a multi-disciplinary team to develop each machine from concept to release
  • Use metrics, player feedback, and a multitude of diverse analytics to improve and refine each machine over time

Qualifications & Skills:

  • Have substantial experience and technical expertise in building enemies (complex entities, working with animation, AI behavior, group behavior).
  • Are experienced in visual scripting languages (Blueprint, Node Graphs, and so on).
  • Can work with animation-driven systems and are familiar with the challenges of state replication.
  • Bring concrete examples of your work that can clearly convey the design process behind your creations.
  • Have had your ideas go through a full production cycle, from inception to launch.
  • Have shipped at least one AAA game where you were heavily involved in, or in charge of AI Enemy design.
  • Have a passion for, and deep understanding of, third-person combat mechanics and have thoroughly played a wide variety of different titles.
  • Like working with hands-on prototypes.
  • Are comfortable with providing and receiving constructive feedback..
  • Have good written and verbal communication skills.
  • Are self-motivated and take initiative.

animation and vfx job