Senior Lighting Artist required at Vertigo Games

Senior Lighting Artist required at Vertigo Games

Studio: Vertigo Games

Job Opening: Senior Lighting Artist

Location: Amsterdam, Netherlands

Type: Full-Time

Responsibilities:

  • Setting the mood, and atmosphere and implementing lighting for all game environments (indoor, outdoor, cinematic) in compliance with art direction and technical specifications.
  • Closely cooperate with level designers to ensure optimal player guidance.
  • Setup and improve lighting pipelines from preproduction to the final product.
  • Plan and coordinate your work regularly with your team, communicating effectively to ensure transparency and deliver tasks on time.
  • Contribute innovative and original ideas towards optimizing lighting and look development for the production.
  • Documentation and communication of technical and process guidelines for lighting creation and implementation.

Qualifications & Skills:

  • Experience as a lighting artist or closely related role in game development typically gained over 4+ years.
  • Understanding of art fundamentals, e.g. the function of form, light behaviour, color, proportions, and shape.
  • Great knowledge and use of real-time lighting techniques incl. topics like: Baked Lighting, Physically Accurate Lighting, Exposure, Atmosphere & (Volumetric) Fogging, Skyboxes/domes, post-processing, IES Lighting Profiles, etc.
  • Familiarity with HDR & physically-based rendering (PBR) workflows.
  • Portfolio showcasing a range of lighting setups and visual effects in various digital environments and on characters.
  • Enthusiastic team player with a great passion for games & English on a proficient level.

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