Studio: Remedy Entertainment
Job Opening: Senior Lighting Artist
Location: Espoo, Finland or Stockholm, Sweden
Type: Full-Time
Responsibilities:
- You get to work together with our Art Director and Lead Lighting Artist to push project quality while keeping style consistent across all environments and cinematics
- You will also work hands-on to establish lighting to levels with a greater understanding of art direction, gameplay, player guidance, and metrics. You will own levels and cinematics where you get creative ownership by finding and maintaining the vision for that level.
- Support your colleagues by mentoring and reviewing the work of more junior members of the team in the use of good lighting techniques
- Actively communicate with different departments, clearly communicate your vision and provide accurate time estimations for your work
- You work with creative problem-solving by creating prototypes and iterating on the levels using our proprietary engine, Northlight
- You actively follow the development of lighting technology and pipelines in the industry and work together with the Northlight tools team in improving our proprietary technology by defining workflows and content pipelines.
Qualifications & Skills:
- You have demonstrable work experience as a Senior Lighting Artist or in equivalent role
- Interpersonal communication skills
- You have expert level understanding of shape, composition, and layout
- You are familiar working either within Maya, 3DS Max or other 3D software package and have good technical understanding of game engines
- Experience working with real-time lighting
- You have good understanding for gameplay and level design
- You thrive working in a team environment, sharing ideas, and learning from others. You are used to collaborating with colleagues across different departments and you are able to communicate and present your ideas in a clear way.
- Additionally, background in traditional art and any relevant experience or studies, for instance photography or architecture, and experience of using level/environment editors are beneficial in this role