Senior Lighting Artist required at Pipeworks Studios

Senior Lighting Artist required at Pipeworks Studios

Studio: Pipeworks Studios

Job Opening: Senior Lighting Artist

Location: Eugene, Oregon / Remote

Type: Full-Time

Responsibilities:

  • Create environment lighting for projects, as needed
  • Work both independently and within a group on various projects
  • Work with the Project Art Director to determine project requirements. Then research, develop, and implement in engine
  • Work with Design to develop level flow, and other departments as needed
  • Work closely with technical artists to develop new or improved techniques to enhance visual quality
  • Stay up to date on current techniques and utilize the most relevant processes for each task

Qualifications & Skills:

  • Understanding of Maya and/or Max
  • Unreal experience is required; familiarity with Unity is also preferred
  • Ability to create environment lighting using engine tools or plugins
  • Ability to create lighting based on environment concepts in varying levels of completion
  • Ability to light a scene to enhance and match the mood and impact in the game
  • Ability to support design by lighting with gameplay in mind
  • Ability to keep an organized and consistent schedule
  • Strong communication skills with both internal and external stakeholders, including clients
  • Ability to provide accurate time estimates for project planning
  • Understanding of bug fixing and investigation
  • Ability to help the art team find answers to difficult problems
  • Ability to make visually impactful environment lighting and push the envelope
  • Work effectively with other artists, designers, and engineers to achieve project goals
  • Any degree or certification in a relevant field, or equivalent work experience AND,
  • At least 5 years of experience in a similar role
Nice-To-Have Skills
  • Ability to do general 3D
  • Ability to do a quick first pass of lighting

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