Studio: Pipeworks Studios
Job Opening: Senior Lighting Artist
Location: Eugene, Oregon / Remote
Type: Full-Time
Responsibilities:
- Create environment lighting for projects, as needed
- Work both independently and within a group on various projects
- Work with the Project Art Director to determine project requirements. Then research, develop, and implement in engine
- Work with Design to develop level flow, and other departments as needed
- Work closely with technical artists to develop new or improved techniques to enhance visual quality
- Stay up to date on current techniques and utilize the most relevant processes for each task
Qualifications & Skills:
- Understanding of Maya and/or Max
- Unreal experience is required; familiarity with Unity is also preferred
- Ability to create environment lighting using engine tools or plugins
- Ability to create lighting based on environment concepts in varying levels of completion
- Ability to light a scene to enhance and match the mood and impact in the game
- Ability to support design by lighting with gameplay in mind
- Ability to keep an organized and consistent schedule
- Strong communication skills with both internal and external stakeholders, including clients
- Ability to provide accurate time estimates for project planning
- Understanding of bug fixing and investigation
- Ability to help the art team find answers to difficult problems
- Ability to make visually impactful environment lighting and push the envelope
- Work effectively with other artists, designers, and engineers to achieve project goals
- Any degree or certification in a relevant field, or equivalent work experience AND,
- At least 5 years of experience in a similar role
Nice-To-Have Skills
- Ability to do general 3D
- Ability to do a quick first pass of lighting