Studio: Lost Boys Interactive
Job Opening: Senior Lighting Artist
Location: United States of America
Type: Full-Time
Responsibilities:
- Build beautiful real-time lighting for environments, interiors, character and props for our AAA games.
- Use lighting to emphasize drama or narrative, and to establish/clarify location, weather, time of day.
- Partner with the various discipline leads to define a cohesive, visionary look for Lost Boys titles.
- proactively seek opportunities to elevate the game, enjoy improving workflows using emerging technologies, embrace constructive feedback, and thrive in a highly collaborative environment.
- Challenge yourself to use the most efficient lighting approach possible without sacrificing visual quality
- Drive the quality and visual standards across multiple platforms and support the technical development for Lost Boys projects
- Contribute ideas and visual concepts to the visual development of the project
- Use a wide variety of lighting technologies, from highly accurate real-time raytracing down to pre-baked lightmaps.
- Manage multiple complex tasks Asset export and implementation into Unreal Engine
Qualifications & Skills:
- 5 or more years of experience working in AAA games with shipped titles is a must for this role
- An understanding of PBR lighting theory, current game tech and development methods
- Familiarity with optimization and tuning adjustments for performance to stay within technical budgets across multiple platforms.
- Experience with lighting in the UE4 pipeline, including a desire to learn and develop hands-on skills working in UE5-Lumen.
- An understanding of spatial composition and lighting techniques that influence mood, tone, and aesthetic within a scene (natural lighting, key lighting, three-point, etc.)
- A demonstrated understanding of rendering principles for human skin, hair, and clothing.
- Experience collaborating with object/character/environment modelers, VFX artists, and rendering engineers to develop new solutions/tools/tech/pipelines. We are very collaborative!
- Some proficiency in industry-standard software such as Maya, ZBrush, Substance Painter/Designer, and Photoshop.