Senior Lighting Artist required at Fool’s Theory

Senior Lighting Artist required at Fool’s Theory

Studio: Fool’s Theory

Job Opening: Senior Lighting Artist

Location: Bielsko-Biała, Poland / Fully-Remote

Type: Full-Time

Responsibilities:

  • Creating dramatic and compelling lighting that supports photorealistic rendering,
  • Using light to establish depth and layering in a scene while at the same time supporting the story and characters,
  • Using light to enhance environmental storytelling,
  • Deconstructing lighting and textures in a physically based renderer to establish appropriate color-correct values,
  • Keeping artistic style consistent with the defined visual style for the game,
  • Collaborating and communicating constructively with Designers, Programmers, and Technical Artists,
  • Ensuring that all lighting deliverables are completed fully and in line with the production schedule,
  • Producing and maintaining documentation to support asset production in compliance with UE5 rendering standards.

Qualifications & Skills:

  • At least 5 years experience in the role of Lighting or Environment Artist,
  • Excellent knowledge of lighting tools and pipelines,
  • Excellent knowledge of direct and indirect light, luminance, color theory, and composition,
  • Solid knowledge of the technical and performance limitations of real-time lighting,
  • Familiarity with Lumen and UE5 lighting workflows is a plus,
  • Self-driven to complete assigned tasks in a timely manner while maintaining a high level of quality,
  • Ability to easily cooperate with others,
  • Refraining from using AI generative tools to produce imagery for this job,
  • Fluent English.

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