Studio: DPS Games
Job Opening: Senior/Lead UI Technical Artist
Location: Guildford, England, UK
Type: Full-Time
Responsibilities:
- Create, improve, and enforce the use of art production tools and pipelines across every UI discipline
- Question tech requests before they are actioned to ensure that they are asking for the right thing
- Work with the Tech, Tools, and Graphics disciplines to ensure that new requests are appropriately assigned to the right people
- Push the bar on quality for all UI production tools and innovate with new tooling
- Work closely with the UI Director to ensure that all high-level UI goals can be met, and that long-term Tech dependencies are anticipated
- Manage and guide the UI Tech team and help them develop their skills and career goals
Qualifications & Skills:
- Proven experience with Unreal Engine 4 (or above) with at least one full production cycle behind you
- Strong experience developing UI prototypes using Blueprints
- Strong ability to work with both 2D and 3D assets
- Hands-on experience with shaders, lighting, and VFX
- Working knowledge of asset optimization and rendering
- Working knowledge of UMG
- Expert knowledge of art pipeline and infrastructure development using Python
- Strong understanding of modern rendering pipelines, with the ability to help art leads prototype shaders in Unreal to serve as an example or prototype for the Graphics team to refine
- Expert understanding of performance optimization techniques and related software, including Renderdoc, Pix, and Unreal Insights, and how to turn findings into actionable changes and improvements to the art
- Excellent verbal and written communication skills
- Strong drive to champion the UI team’s interests with other departments
- Motivation to cross-discipline lines and identify problems in other areas that might have an impact on the art team
- Strong experience with version control systems (Perforce, Git) and ability to teach the essentials to artists
Bonus:
- C++ skill with Unreal would be a strong bonus
- Expertise in shader development and creation is not a must but would be a help
- Experience with procedural content generation tools like Houdini Engine