Senior Lead 3D Artist required at Black Forest Games

Senior Lead 3D Artist required at Black Forest Games

Studio: Black Forest Games

Job Opening: Senior Lead 3D Artist

Location: Vienna, Austria

Type: Full-Time

Responsibilities:

  • Manage the 3D asset production of our internal team (props/vehicles/weapons/buildings, etc.), giving visual feedback and validating technical aspects.
  • Collaborate with our outsourcing manager – who is leading external teams of 3D artists-, to make sure that all the assets are in line from a visual perspective, and also coordinate/plan and dispatch the work between the internal team and the external 3D artists.
  • Have an accurate vision of all the work that needs to be achieved in the 3D department for the whole game, and plan and prioritize accordingly.
  • Communicate/coordinate with other department leads, define priorities, and make sure that dependencies with other teams are considered.
  • Delegate tasks to your team members according to their skill level, foster their learning and development and provide feedback on their work.
  • Foster a collaborative work environment, encouraging teamwork and synergy and actively seeking to resolve conflicts.
  • Maintain and improve assets creation workflow by researching new tools/technologies/ways of working that can improve quality and efficiency.

Qualifications & Skills:

  • Shipped at least 1 title as a lead 3D artist + shipped 3 or more games as a 3D artist.
  • 5+ years’ experience at a game studio working as a senior 3D artist with a very good understanding of the whole game development process and its dependencies on the art teams.
  • Team management experience, able to give feedback about style, quality, and technical constraints.
  • Able to work on different visual styles from realistic to stylized.
  • Strong technical skills related to 3D real-time engines.
  • Strong skills in hard surface modeling.
  • Strong ability to sculpt organic shapes.
  • Proficiency in the high poly and low poly baking workflow.
  • Proficiency in creating efficient mapping, and minimizing seams and distortion.
  • Proficiency in Zbrush, 3DS Max, Substance Painter, and Photoshop.
  • Self-motivated, problem-solving attitude.

 Pluses:  

  • Experience with Substance designer, World machine, Marvelous designer, and Speedtree.
  • Experience with Unreal Engine.
  • Experience with new 3D workflow related to unreal 5 nanite feature.
  • Having notions of lighting.
  • Having worked on Xbox and PlayStation games before, not only PC.

Apply for the Job Online: To apply, send your resume along with your portfolio and CV to jobs@bfgames.biz