Studio: Hi-Rez Studios
Job Opening: Senior Graphics Programmer
Location: Brighton, UK / Remote
Type: Full-Time
Responsibilities:
- Implement graphics algorithms, techniques and processes that meet the artistic, design and technical requirements of the project;
- Work as a key part of an agile development team, organizing and planning the implementation of features with direction from their lead, and assist less experienced programmers;
- Use practical solutions to implement feature requests, taking into account performance, maintainability and resource usage;
- Ensure coding standards are followed in their own and others code;
- Collect, interpret and analyze the technical feasibility of system/feature specifications;
- Write clear and well-structured code using the appropriate data structure and algorithms while bearing in mind performance, maintenance and architectural requirements;
- Include comments in the code and document implemented features;
- Demonstrate an understanding of the basics of load testing and game feature testing and write test code;
- Stay up-to-date with technology advances within the field;
- Perform code reviews for peers;
- Extract and interpret relevant runtime system resource information (disk IO, network, CPU, memory, etc).
Qualifications & Skills:
- Five years of graphics programming experience in the games industry
- Good mathematics ability and a familiarity with common 3D graphics principles and rendering algorithms;
- Good working knowledge of current GPU architecture and modern rendering APIs;
- Very good C/C++ programming skills, with very good knowledge of object oriented development including design patterns and UML;
- Experience working with a large game codebase, and it’s modules, middleware and associated pipeline;
- Understanding of speed and memory considerations, and able to implement basic optimizations;
- Knowledge of common algorithms, data structures and patterns, and their application;
- Ability to analyze unfamiliar code of a reasonable complexity to understand, extend and refactor an existing module;
- Ability to debug defects of a reasonable complexity, including memory related issues, and multi-threading;
- Knowledge of different software development methods such as Test Driven Development, Unit Testing, Agile etc.;
- Understanding the constraints and technical requirements for console platform development within their area is a plus;
- Ability to adapt to change;
- Good interpersonal and communication skills.