Studio: Blowfish Studios
Job Opening: Senior Game Designer
Location: Sydney, Australia
Type: Full-Time
Responsibilities:
- Take the vision of the Creative Director/Lead Designer and guide the design and implementation of large features or small projects.
- Work collaboratively with team members (both on-site and remote) to create, maintain and review GDDs, functional specification designs, design templates, UX/UI wireframes, and prototypes.
- Be able to clearly express the goals of your designs and explain the details in a variety of forms: written design, visual design, or prototypes.
- Mentor and support other designers on the team and improve their work.
- Collaborate across disciplines, including engineering, design, narrative, and art to help realize high-quality experiences.
- Analyze an idea or concept and explain the consequences on other parts of the game.
- Develop and utilize player analytics and data-gathering methods for game balancing and projection.
- Iterate on designs based on feedback from peers and testers.
- Run meetings and brainstorming sessions to present your ideas to the team.
Qualifications & Skills:
- 4+ years of game design experience.
- Designed and developed major game systems for large games or driven the entire design on smaller projects.
- Taken systems and mechanics from conception to completion multiple times.
- Proven ability to write, communicate and maintain detailed design documentation throughout the game development cycle.
- Experience overcoming the obstacles that come up during game development with flexible and adaptive thinking.
- Be able to deliver a clear vision of what’s intended and a deep understanding of its goals. Be the translator when different departments collide.
- Ability to research, design for, understand, and be passionate about a variety of player types in the NFT space including casual, core, play to earn, etc.
- Excels in Excel, Google Sheets, or similar to model systems and economies.
- Excellent verbal communication skills across varied contexts: in-person vs. teleconferencing, design brainstorming vs. presenting ideas to the team, etc.
- Be able to balance priorities when working on multiple projects.
- Deep experience in Unreal and/or Unity.
Apply for the Job Online: To apply, send an up-to-date resume/CV, links to your most recent work/portfolio (Artstation, GitHub, etc.), and other supporting material to jobs@blowfishstudios.com & specify the position/role you are applying for