Studio: Intercept Games
Job Opening: Senior Environment Artist
Location: Seattle, Washington State
Type: Full-Time
Responsibilities:
- Work closely with the Art Lead and Concept Artist to translate the game’s visual design language into explorable worlds.
- Elevate the Art Team by owning major art pipelines and establishing best practices for features such as asset population, material creation, terrain sculpting, and lighting.
- Shepherd environments from a whitebox state through their final playable level, both in and out of the editor.
- Playtest with the team to assess the role of game visuals as a holistic part of the player experience, identify improvement opportunities, and provide recommendations for new or existing approaches
Qualifications & Skills:
- 5+ years of professional Environment Art or Worldbuilding experience in video games coupled with a portfolio that showcases stylized work.
- High level of proficiency with Maya or 3DS Max, Zbrush, or an industry-standard equivalent.
- Ability to create textures and materials through tools such as Substance Designer and Painter, or an industry-standard equivalent.
- Understanding of how environment design is related to gameplay and exploration, in addition to environmental storytelling.
- Excellent Communication and active listening skills, and an eagerness to collaborate with artists & non-artists.
- High degree of self-direction and autonomy.
- A drive to adopt, adapt, and uphold the Intercept art style.
- Passion for space exploration, rocketry, worldbuilding, and related entertainment media.
- Bonus skill: experience creating or working on fully spherical planets.
- Bonus software knowledge: Unreal Engine, Gaea, World Creator, or World Machine.