Studio: Imagendary Studios
Job Opening: Senior Enemy Designer
Location: United States and Canada
Type: Full-Time
Responsibilities:
- Design, build, prototype and bug fix enemies for a AAA 3rd person shooter / action-adventure title from concept to ship
- Build enemy behaviors and attack patterns utilizing existing in engine scripts and code as well as help build custom AI that augment and support a single player experience while challenging the player at every level of the game.
- Work with fellow designers to balance enemy difficulty as the player progresses through the entirety of the game.
- Collaborate with internal teams, including Design, Animation, engineering and sound, to deliver compelling enemies both big and small relative to the player experience
- Serve as an expert in the areas of enemy design regarding AI behaviors, behavior trees, behavior commands, weapon and ability pairings,, health and damage, enemy attack theory, and boss encounters.
- Familiarity with player centric design theory for ranged combat and what challenges the player in a 3rd person context for shooting.
- Help define boss behaviors and their attack patterns that reinforce player challenges.
- Work directly with AI engineers to define new behaviors and tools needed to make cutting edge AI for fun and engaging enemies.
- Prototype AI behaviors and enemies in engine to get things on screen quickly to prove the fun.
- Clearly and Concisely document enemy designs and features for the entire team.
- Work with production to clearly scope the breadth and depth of enemy designs for the entire game and what is needed for a full production cycle regarding time.
- Can adapt to production schedule changes easily and tailor designs to fit without losing the fun.
- Contribute to the growth of a startup studio.
Qualifications & Skills:
- 4+ years of professional experience as a game designer for console games.
- Scripting or programming experience in Blueprint or other similar industry tools.
- Have shipped 2 AAA titles as an enemy designer for a 3rd person shooter.
- Deep experience with analyzing current 3rd person shooters on the market and can speak to specific examples of best in class enemy design.
- Experienced with workflow and best practices in Unreal Engine.
- Strong verbal and written communication skills in English.
Pluses:
- Love for all things SciFi.
- AI programming