Studio: Turtle Rock Studios
Job Opening: Senior Creature Artist
Location: Lake Forest, CA, US
Type: Full-Time
Responsibilities:
- Create high-quality 3D character models that are visually appealing, anatomically accurate, and meet the project’s technical and aesthetic standards
- Work with the Art Director, Concept team, and Character team to develop high quality assets
- Work with designers, engineers, and other artists in creating memorable creatures and monsters
- Communicate effectively with the team to fulfill the visual goals of game assets
- Use software such as Zbrush, Substance Painter, and Unreal Engine
- Mentor junior character artists and help them develop their skills
Qualifications & Skills:
- Minimum of 5 years of production experience as a Character Artist for video games
- Provide portfolio that demonstrates expertise in modeling, including hard surface and organic assets
- Experience modeling and texturing using Maya, Zbrush, and Substance Painter; as well as proficiency in 2D art creation/manipulation packages, including but not limited to Photoshop
- An understanding of all current generation production workflows as they pertain to character art production
- Strong understanding of physically-based shaders and rendering
- An understanding of the human form/anatomy and structure/silhouette in respect of modeling
- Ability to create and manipulate texture maps and excellent understanding of the value of UV space
Preferences
- Strong traditional art foundations: including but not limited to figure drawing, concept art and illustration
- A passion for games
- Shipped one or more AAA titles
- Familiarity with source control and asset tracking tools such as Perforce and JIRA a plus