Studio: Beamdog Studios
Job Opening: Senior Combat Designer
Location: Edmonton, Alberta
Type: Full-Time
Responsibilities:
- Drive implementation of a fun, intuitive, and flexible PVE combat system
- Coordinate with the project director and design team to ensure consistency of execution for the project vision across its combat systems
- Work with programmers, animators, and fellow designers to develop and rapidly iterate on the game’s core PVE combat
- Write and maintain clear design documentation to be used outside the design department and work with the programming, animation, audio, and effects teams on the implementation
- Oversee play sessions, studying players, and adjusting combat systems based on feedback
Qualifications & Skills:
- 5+ years experience in video game combat design working on a team of 10 or more
- Experience working with Unreal Engine 4 and Blueprint scripting
- Experience developing 1st person and melee combat gameplay
- Able to communicate technical aspects of design with programming teams
- Understanding of interdisciplinary dependencies and the ability to anticipate and proactively design around gameplay challenges
- Understanding of CRPG systems
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