Studio: AntiMatter Games
Job Opening: Senior Cinematics Artist
Location: Truro, Cornwall / Remote
Type: Full-Time
Responsibilities:
- You will work with Production and leadership to create and manage budgets for the department.
- You will act as a hiring manager for future hires in Cinematics
- You will work with Production in the planning and production tasks relating to all aspects of the department, including Jira agile workflows
- Act as point person for the cinematic department in the studio.
- You will manage, support, mentor, and develop, the team members in your department.
- Contribute to the studio’s internal dialogues on various issues relating to your discipline, as well as broader issues impacting your department.
- Act as the key driver and agent of change to improve processes, prototype new tools, example levels, and workflows in your department
- Work closely with members of your team and contribute to their development/help with mentoring.
- Understand the high-level vision of the game and be able to translate the vision into workflows that can be used by others to build cinematics and video content for the game.
- Identify and manage risks within the schedule with Production.
- Create documentation related to your discipline, for support and training.
- You will help set the benchmark to ensure consistency of tone and style is depicted across all cinematic content.
- You will work on the development of all preproduction materials pertaining to cinematics in a narrative first-person game:
- Storyboarding
- Blocking scenes
- Cinematic treatments
- Support with script writing
- Creation of stripboards
- Asset list breakdowns
- Direction and production of Motion Capture Sessions
- Planning sessions using preproduction
- Strong understanding of performance and facial Motion Capture technology
- Assist in the technical setup and running of sessions
- Direct and work with actors and crew
- Direct and setup scenes
- Assist with the general management of motion capture sessions, including handling of data and producing report sheets
- Creation of real-time cinematic sequences
- Work with all other departments in creation and management of needs for cinematics
- Creation of blockouts
- Set dressing and lighting passes
- Animating rough passes for the animation team to polish
- Creation of camera sequences and editing
- Implementation of specialist VFX, SFX, and 3D assets to sequences
- Understanding of wwise technology for use in cinematic sequences
- Polishing and finalisation of all sequences
- Implentation of sequences in game to trigger for a variety of player actions
- Support creation of video content for both internal and external use for the company.
- Create bespoke motion graphics content to use within the game. These include loading screens, idents and content in game within cinematics.
Qualifications & Skills:
- A positive, outgoing communicator and an excellent collaborator
- Credited with one commercially released game title within a cinematics role
- Comfortable working cross-discipline
- A good track record of delivering high-quality cinematic projects on time
- Organized and calm, yet creatively passionate
- Solid understanding of JIRA, Wwise, and Unreal Engine.
- Cinematic experience in single-player or first-person games.
Apply for the Job Online: To apply, visit https://antimattergames.bamboohr.com/jobs/view.php?id=92