Studio: Guerrilla
Job Opening: Senior Character Rigger
Location: Amsterdam, Netherlands
Type: Full-Time
Responsibilities:
- Rigging and skinning of a wide variety of characters using existing tools, and drive the development of new tools to aid and improve runtime deformations.
- Developing rigs that push the quality of faces, clothing and hair to new heights.
- Your rigs will allow animators to deliver high quality keyframe animation uncompromised by limitations of technical processes.
- Defining workflows and pipelines in consultation with your colleagues, and developing and improving in-house tools as needed while remaining aware of the impact of your decisions on other disciplines.
- Researching and developing new techniques, approaches and solutions as required.
Qualifications & Skills:
- Over five years of professional experience in feature film animation or games;
- A demo-reel that exhibits a wide selection of character rigs, from creatures to highly stylized characters;
- Experience working as or with animators to ensure the best possible rigs;
- Firm grasp of anatomy and facial rigging;
- Excellent Maya skills;
- Proficiency with scripting languages Python (first), Maya Python API (second).