Studio: YAGER
Job Opening: Senior Character Artist – The Cycle: Frontier
Location: Berlin, Germany
Type: Full-Time, Permanent
Responsibilities:
- Sculpt and model characters according to the style and art direction of the project
- Create low polygon models and UV according to the project’s requirements
- Take responsibility and oversee that characters are correctly integrated into the game-engine and displayed as expected in terms of quality and functionality
- Be ready to iterate fast according to the Lead’s or Director’s feedback
- Understand project limitations, milestones and risks
- Maintain quality consistency while meeting deadlines
- Search for constant improvement on a technical and artistic level
- Good communication and collaboration across multiple disciplines from Concept Art, Rigging and Animation
- Document character production methodologies
Qualifications & Skills:
- 5+ years experience in a game development environment
- Strong knowledge of one of the industry-standard 3d packages (Maya, Max, Modo)
- Ability to create great High-polygon sculpts in ZBrush
- Create efficient Low-polygon models for deformable characters, good eye for topology
- Strong texturing skills in Substance Painter/Photoshop including efficient UV layouts
- Understanding of human and animal/creature anatomy
- Ability for Rigging and Skinning in Maya is a plus
- Ability to take and apply direction and work well in a team environment
- Communicate effectively in English, both verbally and in writing
- Passionate about videogames
Apply for the Job Online: To apply, visit https://yager.jobs.personio.de/job/738138?display=en#apply