Senior Character Artist required at Starbreeze Entertainment

Senior Character Artist required at Starbreeze Entertainment

Studio: Starbreeze Entertainment

Job Opening: Senior Character Artist

Location: Stockholm, or remote in Europe

Type: Full-Time

Responsibilities:

  • Modeling, texturing, and implementation of in-game models;
  • Working with shaders and content setup;
  • Being able to follow references, concepts, and art direction while also having the initiative to take the work further independently;
  • Identifying functional and technical aspects of both realistic and stylised assets;
  • Participate in design choices and communicate with peers, managers, and vendors;
  • Work closely with the team and mentor junior talent, to ensure that quality is consistent and cohesive;
  • Maintaining and evolving the 3D asset pipeline.

Qualifications & Skills:

  • 5+ years of experience working as a Character artist within games;
  • Experience working on at least 2+ released AAA games, and in a Senior level role for 1+;
  • A great sense of anatomy, scale and proportions, materials, color, and light;
  • Great experience and knowledge working with shaders, pipelines, and PBR;
  • Knowledge and interest in both technical setups and mechanical functions;
  • Proven knowledge of asset creation, in-game model, UV layout, and LODs;
  • Great understanding of real-time graphics with proven experience in creating both realistic and stylised characters;
  • Good understanding of customization systems, both in their technical setup and asset authoring;
  • Fluent in English with good communication skills, both verbally and in writing;
  • Strong artistic skill set, a good sense of scale and proportions, materials, color, and light;
  • Previous experience mentoring artists through daily feedback and documentation;
  • Familiar with project management software, e.g. Jira, Confluence and Shotgrid;
  • Well-versed with Maya, Z-brush and Photoshop;
  • Great knowledge in Substance designer and Painter;
  • Experience of working with photogrammetry is a plus;
  • Great with time estimations, assessments and prioritizing;
  • Experience working with Unreal, Unity or similar game engine;
  • Ability to work in a team, communicate well and being proactive;
  • Structured and technical with experience in outsource management;
  • Have an expert understanding of game production and have a proven ability to problem-solve, schedule and monitor tasks for yourself or a small team.

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