Senior Character Artist required at Lightforge Games

Senior Character Artist required at Lightforge Games

Studio: Lightforge Games

Job Opening: Senior Character Artist

Type: Full-Time

Responsibilities:

  • Work closely with the Art Director and Character Art Lead to develop and enhance the look and style of the game’s characters, armors and creatures, defining the approach and pipeline from start to finish.
  • Execute complex character sculpts, re-topos, UVs, bakes, and textures with an ability to maintain consistent style and efficient workflow.
  • Embrace organic feedback, loose ideas, and rough concepts with the ability to make them your own, adding your creativity and artistry.
  • Collaborate with tech art to refine model and PBR shader workflows that accommodate character customization related systems.
  • Expand upon a robust character creation library and layered armor system that covers a multitude of body types, modular parts, and blendshape-driven face options.
  • Lead in identifying, determining, implementing and resolving pipelines and workflows to meet our game’s vision.
  • Create proxy models in order to prototype and support testing of new systems as they are developed.
  • Review and provide organized and concise feedback to internal and outsourced character art team members, helping to ensure that all 3D assets are achieving our established quality and style standards.
  • Work closely with our animation and rigging teams to ensure character assets will deform naturally and believably.
  • Outside of art, contribute to Lightforge Games’ direction and values.

Qualifications & Skills:

  • Portfolio that represents a strong ability to sculpt, with a clear knowledge of how to properly retopologize, and texture high quality, game ready character assets.
  • Excellent stylized modeling abilities (human faces, body types, sculpted clothing, creatures) showing fluency in stylized art.
  • Passion for creating characters, gear, and creatures that reflect a fantasy world setting.
  • Solid hard-surface modeling skills (armor, weapons).
  • Fluent understanding of human and animal anatomies and physiologies.
  • Experience working with modular assets.
  • Understanding of working within the limits of existing rigs.
  • Fundamental understanding of color and color theory.
  • An understanding of PBR workflows.
  • Expert knowledge of game development 3D programs.
  • Strong familiarity with UE4 or UE5 development.
  • Excellent written and verbal communication skills, with the ability to work with internal and external team members.
  • Self-motivated and proactive, with the ability to work remotely while collaborating with a team.
  • Great organizational and analytical skills in regards to art creation.

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