Studio: Spliced Inc
Job Opening: Senior Art Tools Engineer
Location: Fully Remote, UK
Type: Full-Time
Responsibilities:
- Work closely with the art department and tech art/animation teams to unlock their potential by building art and animation tools and improving workflows.
- Design, develop, and support tools & features in Maya, 3DSMax, and Houdini by writing high quality and stable code.
- Proactively identify and solve workflow bottlenecks and deficiencies to improve the quality of life for the development team and ultimately increase the speed of development.
- Act as a resource to help and solve problems with the tech art and tech animation teams.
- Communicate, collaborate, and coordinate with other members of the engineering team using Slack, code reviews, design reviews, bugs, and video calls
Qualifications & Skills:
- 5+ years of professional software engineering experience on multi-discipline teams
- 3+ years of professional experience in developing tools in Maya
- 3+ years experience using Python
- Experience working with Unreal Engine is preferred
- Strong knowledge of art and animation pipelines
- Comfortable architecting systems and tools to fill development needs
- Advocate for building strong workflows based on peer feedback.
- Experience with Houdini API, and 3DSMax API.
- Experience shipping a AAA game title.