Studio: Roblox
Job Opening: Senior Animator
Location: San Mateo, CA, United States
Type: Full-Time
Responsibilities:
- Report to the Director of Art
- Create benchmark animations suitable for avatars that go beyond what is currently available on the platform.
- Work with engineers to solve technical issues like blended animations.
- Create custom rigs for set-piece animations.
- Help develop and improve animation tools and pipeline within Roblox Studio.
- Author specs for new features and improvements to the animation system.
- Investigate and provide feedback on our tools and pipelines from an artist and game developer perspective.
- Document work and pipelines and create user-friendly tutorials.
- Review and provide feedback to any externally produced animations.
- Be the content coordinator for all animation assets.
Qualifications & Skills:
- A Bachelor’s degree in computer science or related CG field
- 4+ years in the game industry, worked on titles on multiple platforms (mobile a plus)
- The ability to envision extensible and efficient methods for production and improvements to everything from Avatar, Clothing, Hair, and skin shading.
- Experience with modern real-time engines, variety of art tools (including Maya and Blender), runtime animation, complex deformation systems and cloth simulation
- An expertise in human motion, squash and stretch, timing, and secondary motion.
- The skills to build rigs, morph targets, do skin weighting, and solvers for hair and cloth.
- A creative and strategic approach to solving existing issues and driving new tools/functionality for our developers
- The desire to learn, explore and provide value in a fast-paced, fluid environment
- Solid communication and collaboration skills