Senior Animator required at CCP Games Studio

Senior Animator required at CCP Games Studio

Studio: CCP Games

Job Opening: Senior Animator

Location: London, UK

Type: Full time

Responsibilities:

  • Collaborate with the Art Manager and character artists to deliver world-class animation for our player characters and NPCs
  • Collaborate with your Development Manager to develop the project’s animation schedule and budget
  • Work with Tech Artists and programmers to implement animations with the game engine
  • Ensure all animations are delivered against agreed technical specifications and quality bars
  • Demonstrate strong hand keyframe skills to ensure all animations are in line with the game’s art style
  • Maintain a consistently high level of quality from the animation team throughout the production cycle and timely delivery of assets.

Qualifications & Skills:

  • Extensive experience in PC/Console game development and at least 1 commercially released title in a senior role.
  • Strong communication skills, working with key stakeholders to solve problems as well as keeping the development management team up to date with progress and any issues that may arise throughout production.
  • Comprehensive knowledge of 3D Animation creation software, 3DS Max, Maya, MotionBuilder etc.
  • Strong knowledge of industry-standard animation pipelines and workflows, asset exporting and implementation within the game engine.
  • Experience of working with Unreal Engine 5 or 4 working with the UE blueprints system and common UE middleware.
  • Familiarity with the rig creation and character skinning process.
  • Experience with directing motion capture shoots and managing mocap cleanup.

Desirable additional Skills and Experience

  • Knowledge of Mel, Maxscript or python scripting would be advantageous
  • Experience with the development and implementation of animation pipelines
  • Experience with giving feedback on rigging and technical animation requirements
  • Ability to clean up data from ad hoc mocap shoots with MotionBuilder or similar software
  • Experience with UE4’s animation systems, Skeletal Mesh Editor, Animation Editor, Animation Blueprints, Animation Graphs.

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