Seismic Squirrel hiring Senior Unity Gameplay Engineer

Seismic Squirrel hiring Senior Unity Gameplay Engineer

Studio: Seismic Squirrel LLC

Job Opening: Senior Unity Gameplay Engineer

Location: United States of America

Type: Contract

Responsibilities:

  • Design and implement…
    • Gameplay Systems: Vehicle physics, damage states, targeting, firing arcs, line of sight, fog of war.
    • Combat AI: State machines, NPC stances and behaviors, pathfinding.
    • Tools: Level design, vehicle configuration and stats, map editor, narrative editor.
  • Creatively apply engineering best practices to implement architecture and programming for our next videogame, a vehicular RPG.
  • Identify and modify existing frameworks according to our project needs, building some game frameworks and subsystems from scratch as needed.
  • Engage in all aspects of game programming: Systems, UI / UX, APIs, internationalization and localization, optimization, and instrumentation.
  • Troubleshoot code and fix bugs.
  • Mentor junior programmers.
  • Educate and explain programming concerns to the rest of the Development Team.
  • Work with the Design Team to maintain UX quality throughout the development process.
  • Actively collaborate with the rest of the Development Team, openly communicating progress and problems, helping us set realistic project timelines and expectations.
  • Participate in internal game testing and feedback.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Qualifications & Skills:

  • 5+ years of experience as an engineer through the full lifecycle of game development from start to finish: concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Strong Unity programming experience, specifically with turn-based combat games.
  • Experienced creating combat enemy AI.
  • Deep understanding of Unity and the performance impact of game architecture.
  • Adept at object-oriented programming and design principles.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • An enthusiasm for quality gameplay and a familiarity with many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Wise leadership skills with high emotional intelligence, a respected leader and mentor.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Able to work remotely using various collaboration tools.
  • Strong written, visual, and verbal English language communication and presentation skills.
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

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