Scopely is looking for Principal Animator

Scopely is looking for Principal Animator

Studio: Scopely, Inc

Job Opening: Principal Animator

Location: Remote, England, United Kingdom

Type: Full-Time

Responsibilities:

  • Work closely with the Art Director to deliver the highest quality in-game keyframed character animations in Maya
  • Implement animations into the engine with full ownership of your work
  • Be involved in the character creation process, from concept and design, through to modeling, rigging, and final animation
  • Collaborate with Tech Art and Code teams to ensure pipelines and tools are effective, optimal, and capable of delivery
  • Collaborate across disciplines to develop the gameplay experience
  • Demonstrate a thorough understanding of anatomy and motion in all of the work you oversee or create
  • Produce visual benchmarks and production guides, breaking down technical specifications to reproduce animations within the style
  • Collaborate with tech art and modeling team on rig iteration for believable character movement
  • Review the animation created by internal and external partner teams and provide detailed feedback in a timely manner
  • Work closely with Production to coordinate animation resources, schedules, and priorities based on project needs
  • Consistently strive to exceed the highest quality standards of the studio

Qualifications & Skills:

  • You will be able to demonstrate a history of creating stunning animations while maintaining visual and functional specifications for game mechanics
  • Experience in shipping multiple titles in your career as an Animator
  • In-depth experience working with animation graphs and state machines
  • Exhibit a strong understanding of the fundamental principles of animation
  • Proficiency within Maya or Max (our pipeline is Maya)
  • Superior communication, organizational, time management, and interpersonal skills
  • Positive attitude and an ability to receive and provide objective feedback
  • Experience providing feedback with internal teams, and external vendors or receiving feedback as working for a vendor
Bonus Points
  • Experienced working with an IP
  • Experience with fighting/combat system development
  • Experience with character rigging and skinning
  • Experience using Maya animation tools
  • Enjoy Sci-fi
  • A passion for games

animationa nd vfx job