Studio: Schell Games
Job Opening: Technical Artist – Rigger
Location: Pittsburgh, Pennsylvania
Type: Full-Time
Responsibilities:
- Focus: Creating rigs and skinning 3D characters for game-play animations
- Assisting animators and engineers debug issues related to characters in-game
- Work with artists and engineers to support existing pipelines as well as adding features and/or improvements
- Other flexible responsibilities: Help define the technical standards of the game experience, guiding the development of art pipelines between our team and clients
- Provides input on the technical methods to achieve the artistic goals and vision through all phases of the game development cycle
Qualifications & Skills:
- At least 3 (preferably 4+) years of experience in interactive game development as a technical artist or rigger
- Functional knowledge of rigging for Unreal or Unity
- Joint based rigging and skinning in Maya
- Unity or Unreal engine experience
- Familiarity with python
- Familiarity with artist tools creation and maintenance
- Animation experience
Apply for the Job Online: To apply, visit https://sg.bamboohr.com/jobs/view.php?id=71