Studio: Sanzaru Games
Job Opening: Senior Level Designer
Location: Remote, US
Type: Full-Time
Responsibilities:
- Identify workflow issues for clean fast team iteration
- Help establish level design pipelines and help the team adhere to best practices
- Work closely with leadership to ensure levels hit important narrative and game mechanics beats
- Level scripting and setup using script-based languages like UE4 blueprint
- Design and establish a detailed level plan from paper to 3D block out and final art implementation
- Collaborate with environmental artists to create a level’s feel and overall composition
- Work with the level, team to manage assets and data associated with each level
- Develop a thorough understanding of hardware limitations and how to design around them
- Work with systems designers and engineers on global game systems needed to support levels
- Gather and act on game test feedback with the aim of creating the best experience for all players
Qualifications & Skills:
- 8+ years of game industry experience working at Sr or Lead capacity
- Experience managing and mentoring designers
- Experience identifying design issues for level design and flow
- Intermediate knowledge of Maya or another major 3D modeling program
- Experience multi-tasking and adapting easily to change
- Experience in shifting focus as needed
- Experience to be open to free-form feedback
- Strong narrative and storytelling experience
- Working knowledge of Unreal & Unity