Studio: Sandfall Interactive
Job Opening: 3D Character Animator
Location: Montpellier, France
Type: Permanent or Fixed-Term Contract / Full Time
Responsibilities:
- Create AAA-quality animations for our characters and creatures for gameplay. Your creative input will drive the animation style direction.
- You’ll be in a position to propose new animations for the various character & enemy skills in the game.
- Work with our Technical Artist to set up the best workflow to create animations.
- Monitor mocap sessions, clean up the mocap data and enhance it to fit the artistic vision.
- Ensure the quality of the facial animations recorded with mocap, clean up when necessary.
Qualifications & Skills:
- You have a deep understanding of human anatomy and have a pronounced artistic vision when it comes to animation.
- You are fluent in Blender / Maya / 3DS Max and are able to produce your own animation and import them into Unreal Engine.
- You are curious and always look out for new tech to improve the quality and efficiency of your animation workflow.
- Experience with Unreal Engine is a plus (new control rig system of UE5, experience with creating animations directly in Unreal, character technical setup)
- Rigging/skinning skills are a plus.
- Proven portfolio of AAA quality animations including various styles: stylized and realistic.
- Experience with Unreal Engine 4 or 5.
- A previous experience on a shipped AAA title is appreciated but not required. A great portfolio can make up for it.