Sandfall Interactive is hiring 3D Character Animator

3D Character Animator required at Sandfall Interactive

Studio: Sandfall Interactive

Job Opening: 3D Character Animator

Location: Montpellier, France

Type: Permanent or Fixed-Term Contract / Full Time

Responsibilities:

  • Create AAA-quality animations for our characters and creatures for gameplay. Your creative input will drive the animation style direction.
  • You’ll be in a position to propose new animations for the various character & enemy skills in the game.
  • Work with our Technical Artist to set up the best workflow to create animations.
  • Monitor mocap sessions, clean up the mocap data and enhance it to fit the artistic vision.
  • Ensure the quality of the facial animations recorded with mocap, clean up when necessary.

Qualifications & Skills:

  • You have a deep understanding of human anatomy and have a pronounced artistic vision when it comes to animation.
  • You are fluent in Blender / Maya / 3DS Max and are able to produce your own animation and import them into Unreal Engine.
  • You are curious and always look out for new tech to improve the quality and efficiency of your animation workflow.
  • Experience with Unreal Engine is a plus (new control rig system of UE5, experience with creating animations directly in Unreal, character technical setup)
  • Rigging/skinning skills are a plus.
  • Proven portfolio of AAA quality animations including various styles: stylized and realistic.
  • Experience with Unreal Engine 4 or 5.
  • A previous experience on a shipped AAA title is appreciated but not required. A great portfolio can make up for it.

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