Studio: Romero Games Ltd
Job Opening: Senior Props Artist
Type: Full-Time
Responsibilities:
- Create high-quality, realistic 3D models of environment props, vehicles, military props, and hero assets ensuring they meet the visual and technical requirements of the project
- Model, texture, and optimize organic and hard-surface assets for Unreal 5, paying great attention to detail and authenticity
- Collaborate closely with the art team to translate concept art and design references into detailed 3D assets
- Be able to provide feedback, own idea,s and engine implementation and adjustments where needed
- Collaborate closely with the art and tech art team to meet project needs
- Communicate, mentor, and provide guidance to other artists
- Keep up-to-date with industry trends, emerging technologies, and cutting-edge tools related to props and hard-surface modeling as well as real-time rendering
- Understand technical restraints while seeking out innovative solutions
Qualifications & Skills:
- At least 6 years of proven Unreal experience and worked on one AAA title
- Proficiency in 3D modeling, texturing, and optimization techniques for hard-surface assets, demonstrating a strong portfolio showcasing your work
- Professional experience in UE5 Nanite workflows, pipelines, and blueprint creation
- Expertise in industry-standard software such as Maya, 3ds Max, Blender, ZBrush, and Substance Painter for asset creation and texturing
- Strong texturing and material definition skills, understanding of PBR pipelines and colors
- Excellent communication and collaboration skills to work effectively with cross-functional teams
- Subversion software knowledge of P4, SVN, or Git
Apply for the Job Online: To apply, send your CV to jobs@romerogames.com