Romero Games Ltd is looking for an inspiring Vegetation Artist

Romero Games Ltd is looking for an inspiring Vegetation Artist

Studio: Romero Games

Job Opening: Vegetation Artist

Location: Galway, Ireland

Type: Full-Time

Responsibilities:

  • Create high-quality 3D foliage assets, ensuring proper integration while considering technical and gameplay requirements for different biomes
  • Collaborate closely with the Art Director, Lead Artist and Concept Artists to define all foliage needs while following the project art style
  • Collecting references, plan foliage assets and collaborating with producers to be able to schedule milestones
  • Actively seek feedback from Lead Artist and Art Director to continuously improve and maintain high-quality standards
  • Work with Technical Artists to define and implement procedural rules and guidelines as well as creating and maintaining foliage documentation
  • Creation of sets of vegetation and integration into the levels

Qualifications & Skills:

  • 3+ years of experience in AAA game development, modeling, and texturing
  • Extensive knowledge of Speedtree, Zbrush, Photoshop, Substance Painter and Baking Tools
  • Strong understanding of Speedtree and other relevant software packages such as Substance and Photoshop
  • Environment composition skills within UE 4 or 5
  • In-depth knowledge of real-time pipelines and technical requirements
  • Ability to work creatively and proactive as part of a large or small group
  • Excellent communication and ability to identify and report issues
  • Knowledge about procedural implementation of vegetation
  • Good understanding of forms, shapes, and silhouettes

What is nice to have:

  • Advanced knowledge of procedural vegetation creation
  • Experience with Houdini is a plus
  • Experience in creating art documentation

Apply for the Job Online: To apply, send your CV to jobs@romerogames.com