Studio: Riot Games
Job Opening: 3D Character Art Intern
Location: Los Angeles, USA – Remote
Type: Full-Time
Responsibilities:
- Create a wide variety of 3D Assets ranging from High Fantasy Characters to Sci-Fi Monsters
- Understand game requirements to create low poly assets that are optimized for deformation and animation
- Work with various rendering styles, utilizing everything from traditional Hand Painted skills to modern PBR workflows
- Interpret concept designs while taking into account technical and design constraints such as poly counts, texture memory limits, and topology
- Use your strong sense of human/creature anatomy to push character quality to its fullest potential
- Collaborate with multiple other disciplines to ensure that high-quality and functional assets are delivered to players
- Create new environment props and characters for future sets and gameplay mechanics.
- Understanding of how to readjust textures and colors to create new character variations from existing ones.
Qualifications & Skills:
- Currently enrolled in a college, university, or non-degree program
- Available to work full-time hours for 10-12 weeks at our Los Angeles Headquarters (subject to change based on COVID-19 restrictions)
- Authorized to work in the U.S.
- A keen eye for anatomy, form, color, lighting, materials and shaders
- Experience with industry-standard 3D modeling and texturing tools: Zbrush, Maya, Photoshop, Substance Painter, and 3D Coat preferred.
- Experience with industry-standard Rendering technologies: Marmoset, Unity, or Unreal preferred
- Understanding of how to work from high poly source assets to implement in-game.