Rigging Artist required at Skydance Studio

Rigging Artist required at Skydance Studio

Studio: Skydance

Job Opening: Rigging Artist

Location: Madrid, Spain

Type: Full-Time

Responsibilities:

  • Develops and maintains procedural rig components with a specific focus on deformation, using custom tools.
  • Follows a brief to produce complex production-ready rig deformations.
  • Works with Animators to aid with deformation rigs to provide a broad range of motion.
  • Supports rigs as they move through the pipeline and provides additional deformation fixes as needed.
  • Responsible for building body, facial, and mechanical rig systems to be used by other departments, such as Crowds, Animation, and Layout.
  • Troubleshoots and fixes rig issues.
  • Collects artistic feedback and fine-tunes rig behavior.
  • Works within the pipeline and rigging standards.
  • Keeps up on current artistic methodologies and on technology trends and tools that best suit the production and the company in the development of a stronger creative and technical environment.
  • Deliver on time following Production quality standards.
  • Collaborates with other team members, when necessary.
  • Follows the Supervisor’s, Lead´s, and Senior’s guidance and support.

Qualifications & Skills:

  • 3-5 years in VFX or animation industries.
  • 1+ years in the animation industry is desirable.
  • Strong artistic and technical rigging skills.
  • Experience within a character pipeline.
  • Experience using Maya in a production environment.
  • Familiarity with sculpting tools in Body, Face, and Shot-Finaling.
  • Solid understanding of the principles of animation.
  • Anatomical knowledge of facial muscles and their kinematics functions.
  • Basic Python scripting knowledge following coding standards.
  • Basic English level.
  • Spanish desirable.

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