Studio: Ingenuity Studios
Job Opening: Rigging Artist
Location: Vancouver, BC, Canada
Type: Full-Time
Responsibilities:
- Working closely with 3D Dept and Lead Character Artist while creating complex character rigs for the Animation Team
- Translate rig solutions between different roles in CG
- Work within studio pipeline restrictions
- Work closely with other departments on issues that affect the animation team, and vice versa.
- Investigate and keep up to date on new and competing software packages and technology
Qualifications & Skills:
- Able to create complex character rigs with
- Realistic human/organic proportions
- Proper mesh deformation
- Proper preservation of mesh volume
- Stability in extreme poses
- Compatibility with other pipeline programs (especially Houdini)
- Consistent and predictable rig scalability
- Maintain a clean and organized character hierarchy
- Strong understanding of Maya nodes
- Comfortable scripting in Python and Mel; Pymel, OpenMaya, and PySide are a plus
- Flexibility to adapt to different rig build styles as needed for the pipeline
- Experience with facial rigging
- Strong team communication skills
- Strong problem-solving skills, especially under deadline stress
- Strong knowledge in Maya
- Strong knowledge of Python
- Strong knowledge Mel
- A basic understanding of Houdini
- Unreal is a plus
- ngSkinTools is a plus
- A good understanding of Maya’s math nodes
- Experience rigging animals and birds
- Experience scripting in a rigging pipeline is a plus
- Experience writing 3D workflow tools is a plus