Studio: Giant Pixel
Job Opening: Rigging Artist
Location: Bengaluru, Karnataka, India
Type: 3 Months Contract
Responsibilities:
- Creates high-quality complete rigs (body and facial) that meet the technical and stylistic requirements of the projects.
- Works closely with the animation team and ensures that production needs are understood and that animators have fast, efficient and intuitive assets.
- Proposes and applies modifications to the rig modules used in the pipeline under the supervision of a Lead/Supervisor
- Provides technical and visual ideas and solutions for the projects.
- Actively contributes to creating quality projects while managing production issues
Qualifications & Skills:
- 3+ years of experience in animation as a Rigging artist.
- Good knowledge of Maya’s Rigging tools and great adaptability to use the internal tools and plugins installed in the studio
- Experience with different rigging techniques in Maya and the ability to optimize rig performance.
- Advanced experience rigging characters based on a Maya pipeline.
- Is proactive (alert on deadlines and resolution of technical problems) in order to respect the production schedule
- Expertise in Maya and strong Python skills
- Good knowledge of anatomy and good edacite to pay the necessary attention to produce deformations that respect the designs
- Ability to make decisions
- Excellent communication skills and very good team player
- Demonstrates creativity in problem-solving
- Knowledge of Maya API and/or C++ is a plus
- Experience in cartoon projects is a plus