Rigging Artist required at Fin Design + Effects

Rigging Artist required at Fin Design + Effects

Studio: Fin Design + Effects

Job Opening: Rigging Artist

Location: Sydney, NSW, Australia

Type: Full-Time

Responsibilities:

  • Create realistic rigs for creatures and photo-real objects;
  • Build and maintain rigs using internal tools;
  • Assist in the creation of new rigs and rig components;
  • Complete small tasks in adjacent disciplines to support teams with assets and perform rig maintenance as required;
  • Collaborate with the team to continue to develop an internal rigging framework;
  • Create tools with Python and the Maya API to enable Animators to create realistic animation;
  • Work with Lead TDs and Animators to develop and integrate tools into a robust pipeline.

Qualifications & Skills:

  • Three or more years of experience as a CG Rigger;
  • Strong knowledge of Rigging bases (Hierarchies, Connections, Constraints, Deformers…)
  • Good skinning deformations management with Standard Maya tools or NGSkinTools.
  • Extensive knowledge of creature anatomy and a keen eye for the mechanical details of objects;
  • Demonstrated ability to rig a variety of characters/objects in a realistic, non-cartoon manner
  • The ability to create small animations (range-of-motion, demos, etc) as required;
  • Must be comfortable with Python scripting for Maya. Knowledge of MEL, Maya API, and C++ a plus;
  • Willingness to work flexibly with CG teams to solve geometry problems related to assets;
  • Willingness to work with artists within the pipeline to understand workflow and pipeline concerns related to assets;
  • The ability to manage time and balance priorities in a task-driven environment;
  • The ability to communicate effectively with the rigging team and department supervisor
  • A solid work ethic and a positive attitude as a team player.

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