Rigging Artist required at Fabrique d’Images

Rigging Artist required at Fabrique d'Images

Studio: Fabrique d’Images

Job Opening: Rigging Artist

Location: Luxembourg, Europe

Type: Full-Time

Responsibilities:

  • Create rigging of characters, animals & props in MAYA with emphasis on the quality of the deformations
  • Work with your team, supervisor and the Animation Director respecting the technical rules and the artistic vision established on the project
  • Carry out the retakes requested by the Supervisor and the Director by demonstrating an analytical mind
  • Work closely with the Supervisor to propose improvements of the internal tools & configurations
  • Work closely with other departments keeping up with production standards, schedule and budget constraints

Qualifications & Skills:

  • Previous industry experience in at least two animation features
  • Portfolio showcasing the latest Rig artwork
  • Have a good knowledge of body mechanics & anatomy
  • Master the rigging tools of MAYA, in particular for the creation of joints, skeletons, skinning and weighting, blendshapes and deformers as well as dependency nodes. Knowing plug-ins like mGear is a plus
  • Be comfortable with the Linux / Unix environment
  • Scripting with Python would be a plus
  • Proficient in English and/or French
  • Able to effectively and collaboratively communicate with people at all levels (technical and non-technical)
  • Proven resourcefulness, solution-oriented
  • Ability to work within a team, prioritize tasks and meet tight deadlines
  • Knowing an asset manager like Shotgun is a plus

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