Rigging Artist required at Avalanche Studios

Rigging Artist required at Avalanche Studios Group

Studio: Avalanche Studios

Job Opening: Rigging Artist

Location: Stockholm, Sweden

Type: Full-Time

Qualifications & Skills:

  • Strong knowledge of Maya/MotionBuilder character rigging (full body / facial) as well as character skinning and physics simulation setup (clothing / hair)
  • Python scripting experience in Motionbuilder/Maya
  • Experience with motion capture pipelines and retargeting.
  • Clear and open communication skills
  • Excellent problem-solving skills
  • Desire to work as part of a team; taking feedback and direction appropriately, and the motivation to work independently
Bonus Qualification
  • Shipped At Least One AAA Title or equivalent project.
  • Experience working on open-world games or FPS games
  • Familiarity with figure and facial anatomy.
  • Experience working with Unreal Engine/Unity or similar game engines.
  • Familiarity with character pipelines, such as modeling
  • Strong knowledge of traditional animation techniques and characters movement principles.
  • Good knowledge in Math

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