Studio: Avalanche Studios
Job Opening: Rigging Artist
Location: Stockholm, Sweden
Type: Full-Time
Qualifications & Skills:
- Strong knowledge of Maya/MotionBuilder character rigging (full body / facial) as well as character skinning and physics simulation setup (clothing / hair)
- Python scripting experience in Motionbuilder/Maya
- Experience with motion capture pipelines and retargeting.
- Clear and open communication skills
- Excellent problem-solving skills
- Desire to work as part of a team; taking feedback and direction appropriately, and the motivation to work independently
Bonus Qualification
- Shipped At Least One AAA Title or equivalent project.
- Experience working on open-world games or FPS games
- Familiarity with figure and facial anatomy.
- Experience working with Unreal Engine/Unity or similar game engines.
- Familiarity with character pipelines, such as modeling
- Strong knowledge of traditional animation techniques and characters movement principles.
- Good knowledge in Math