Studio: Retro Studios
Job Opening: Animator
Location: United States of America
Type: Full-Time
Responsibilities:
- You will implement and maintain animations for a wide range of characters, creatures, bosses, cinematics, and pretty much anything that moves.
- You will be responsible for collaborating and sharing your ideas on animation as well as other aspects of our projects such as gameplay and story.
- We will count on you to help us identify needs and propose solutions that will improve our production pipeline. We all use “Band-Aid solutions” from time to time, but we love forward thinkers, people who think long-term.
- Your feedback will be greatly appreciated, and you will get plenty of critique from others to help you grow your own skills.
- You feel comfortable on the technical side of animation deployment. You don’t have to be an expert rigger or scripter, but you know how to set up simple characters and are familiar with using a variety of tools to speed up your work process.
- You are part of a creative team, the process of game-making is dynamic, so it is important that you maintain familiarity with the game, the latest changes, and updates.
- You enjoy collaborating with other development disciplines, contributing your expertise, and taking advantage of the expertise of others to achieve more together.
Qualifications & Skills:
- Minimum 5 years of experience with in-game and/or cinematic video game animation, including at least 2 full video game production cycles
- A robust portfolio demonstrating a wide range of animation experience.
- Considerable experience animating in Maya.
- Motion capture experience would be a bonus.
- Undergraduate degree in an art-related subject or completion of an intensive art training program preferred. Specific experience can be substituted for formal education.
- Effective written, verbal, and interpersonal skills.