Studio: Future House Studios
Location: Pleasant Grove, USA
Job Opening: Unreal VFX Artist
Type: Remote work
Responsibilities:
- Create the highest quality real-time visual and particle effects, both in appearance and performance, while adhering to the project’s artistic vision.
- Collaborate closely with the design, animation, and art teams to create exciting, eye-catching, and realistic effects that take the game experience to the next level.
- Offer creative solutions to design challenges.
- Responsible for a variety of aspects of real-time VFX production, from design, creation & simulation all the way to optimization and quality assurance.
- Work in Engine and own both the technical and creative processes of your VFX.
Qualifications & Skills:
- 2+ years of production experience using game engines to create real-time VFX with a supporting body of work.
- 2+ years of experience in Unreal Engine.
- Experience in using Unreal’s Niagara to create fx with a supporting reel.
- A general understanding of animation/modeling/texturing and instancing pipelines.
- Excellent sense of scale, timing, detail, form, texture, and color.
- Ability to technically deconstruct visual effects from other game and film references.
- Deadline conscious. Able to manage and organize work to meet all deadlines. Able to adapt when changes are required.
- Comprehensive understanding of technical considerations for VFX, including rendering efficiency considerations.
- A willingness to challenge yourself and to find solutions to those challenges.
- Solid understanding of shader and texture creation and application.
Plus Skills:
- Ability to skip the engines and go straight to the GPU when necessary.
- Experience in Houdini, including digital assets for Houdini Engine in Unity/Unreal/Maya.
- Experience in Maya.
- The ability to read and write shader source code using HLSL or GLSL
HR’s Official Email ID: Send your Resume and CV to awesome@futurehousestudios.com