Studio: Poncle
Job Opening: Senior Gameplay Programmer
Location: Remote
Type: Full-Time
Responsibilities:
- Design and implement brilliantly engineered, readable, maintainable, bug-free reliable code.
- Collaborate with other team members to develop various gameplay systems and features.
- Follow games industry-level best practices, processes, and coding standards.
- Document and peer review technical specifications with the other software engineers on the team.
- Work with QA, helping fix and regress issues with the existing game, whilst also developing fully tested code.
- Keep up to date with best practices, engineering methods, and technologies. Investigate new platforms and SDKs as they arrive.
Qualifications & Skills:
- Understanding games, gameplay, and a true passion for making brilliant video games is a fundamental requirement.
- Comfortable working in any area of a codebase, with a can-do, proactive self-starting attitude.
- A brilliant knowledge of 3D mathematics, timing, and animation.
- Proven experience programming game features and systems on previously published projects.
- Can communicate with both programmers and other team members from other disciplines.
- Fluent in C#, experience with Unity Game Engine is desirable.